The growth and development of an Imperial Guard unit.

Wednesday, November 11, 2009

1250 Points of Army

Here's the list I'm running these days.  Anyone have any comments?  I keep getting tabled by Demons, so I'm thinking of switching to a more veteran-based approach.  BS4 is pretty attractive...


Army Name: IMPERIAL GUARD


HQ

HQ 1: Lord Commissar: 1 (70 pts)

-The thinking is that he satisfies the HQ requirement, and helps out on leadership checks to not break and run.

ELITES

Elite 1: 4x Ratling Snipers: (40 pts)

- The thinking here is that the rending shots can be used to reliably put a few wounds on some of the tougher demons.

TROOPS


Troops 1: Infantry Platoon: (360 pts)

- Platoon Commander

- Infantry Squad

--Vanilla

- Infantry Squad

--Vanilla

- Heavy Weapons Squad

-- 2xLascannons, 1xMortar

- Heavy Weapons Squad

-- 3xMissile Launcher

- Special Weapons Squad

-- 3x Flamers

I usually try to deploy the infantry squads together, so that I can FRFSRF the whole group. The Lascannons and Missiles go after walkers and whatnot. The flamers will try to jump in between the chargers and the infantry squads, burn them, and take the assault. It won't be big enough to survive, so it should result in another nice FRFSRF into the chargers at close range.


Troops 2: Veteran Squad: (110)

- Demolitions Doctrine

These guys are to provide some counter-charge punch to try and drop the soulgrinders or anything like that with meltabombs.

FAST ATTACK

Fast Attack 1: Armored Sentinel: (80)

- Lascannon

- HK Missile

Some extra AT punch.


HEAVY SUPPORT

Heavy Support 1: Leman Russ Executioner: (230)

- Plasma Sponsons

Anti Heavy Infantry.



Heavy Support 2: Leman Russ Battle Tank: (185)

- Lascannon

- Heavy Bolter Sponsons



Heavy Support 3: Leman Russ Battle Tank: (185)

- Lascannon

- Heavy Bolter Sponsons

Army Total: (1250)

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